Dec 26, 2008, 12:56 AM // 00:56
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#121
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Frost Gate Guardian
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Quote:
Originally Posted by Bug John
nerfing cry/sf groups won't make it easier for you to find groups with your paragon
why don't you admit that killing something isn't the best way to promote another ?
killing something will only encourage people to find even more broken substitutes, or just give up
they killed ursan, and now we have uw speed clears, things got better indeed...
why don't you spend your time talking about buffs or changes that would make the game more interesting instead of asking here for a nerf
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Clearly you cannot tell the difference between something being better than another and something being absolutely ridiculously over top, borderline cheating.
SF is the later, and no amount of theorycraft and false higher meanings to ANet's intentions going to disprove that.
Why don't you admit that so we can get on with our lives.
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Dec 26, 2008, 02:03 AM // 02:03
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#122
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by A11Eur0
Why can't you answer my challenge to list areas for both builds?
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You never asked for a list of areas?
If you want one here you go.
SF = EVERY AREA IN THE GAME
Does that sink in at all?
Quote:
You're starting to sound desperate. Give some specifics for once how SF is so much more overpowered than 600/smite. Please.
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I already answered this several times in previous posts. Please read them.
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Dec 26, 2008, 07:54 AM // 07:54
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#123
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Quote:
Originally Posted by [DE]
If you want one here you go.
SF = EVERY AREA IN THE GAME
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There are many areas where SF can't go and farm , any place with dervishes is usually the death of SF sin. There are many more areas , but I'm too lazy to check them again , why don't you do that , or will you just continue to make up stuff?
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Dec 26, 2008, 08:01 AM // 08:01
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#124
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Heard Dark Escape + Shadow Refuge let's you tank long enough to kill stuff.
Hard concept to understand I know.
edit: Because I know what you're going to say in advance. YES. It's called speccing to beat a certain area - build wars certainly isn't 'dishonorable' in PvE but I wouldn't expect gimmickers to understand anything about changing builds to meet certain scenarios.
Last edited by [DE]; Dec 26, 2008 at 08:03 AM // 08:03..
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Dec 26, 2008, 08:07 AM // 08:07
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#125
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
pve = button mashing, there's random button mashing or organised and experienced one
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BZZZZT.
Wrong. You don't mash buttons as interrupter, now do you. Or as a Monk, unless you like serious energy problems. Even tanks (old ones) had to use some strategy and tactics when pulling.
Quote:
first, stop with your "omg, you're just QQing", this is really irrelevant and useless, if you want to debate over something and not just troll, I can do both, as you wish
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If you don't remember, people were QQing about Ursan and trying to argue just like you did.
"It's only PvE"
"We like it and doesn't harm you"
"Don't force us to play the way you want"
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Dec 26, 2008, 08:57 AM // 08:57
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#126
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by [DE]
You never asked for a list of areas?
If you want one here you go.
SF = EVERY AREA IN THE GAME
Does that sink in at all?
I already answered this several times in previous posts. Please read them.
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Thanks for proving my point...you really don't know what it is you're talking about, you're just tossing around BS that people are telling you. There are many many many areas that SF cannot go. Namely EVERY SINGLE DUNGEON, The Deep, since the hundred blades buff Urgoz is rough...
So DOA is every area now? FoW and UW? Raptors and Vaettir. Runs through EOTN and prophecies. That's hardly "EVERY AREA IN THE GAME". How about actually playing in places other than DoA and UW so you see that.
There's a difference between SF and Ursan. That difference is that ursan is ONE SKILL that created a WHOLE NEW SKILL BAR and was able to be used with ALL 7 OTHER SKILLS to be imbalanced. This ONE SKILL turned EVERYTHING into the SAME THING, and with two good healers could steamroll any areas, including those that cryway and 600/smite fail horribly in. Ursanway was more of a win button than SF ever was, so it got nerfed.
Perma SF is 3 SKILLS, of which given the new nerf pretty much use up all the energy the perma has to work with. Sure you can Dark escape and shadow refuge long enough to kill stuff, but then what? You don't have the energy to recast SF. So you die. GGS. You need a whole other team for SF to kill stuff, other than with expensive consumables in UW SCs.
Please people, if you're going to argue, at least research the game a little. Or play the builds that you're hating, because [DE], it seems to me that you've never perma'd, never used Cryway, because you're just not offering up any specifics whatsoever...just tossing out generalizations that have absolutely no factual backing and are plainly false to anyone who has actually tried.
Last edited by A11Eur0; Dec 26, 2008 at 09:03 AM // 09:03..
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Dec 26, 2008, 09:10 AM // 09:10
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#127
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by [DE]
Heard Dark Escape + Shadow Refuge let's you tank long enough to kill stuff.
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You heard wrong. 'Cause PBAoE damage and enchantment removal is more than enough to finish a SF Sin in nearly any situation.
P.S. Every single thread about SF is filled with morons that don't know that SF was maintainable by Assassins far before Glyph of Swiftness. As soon as Deadly Paradox hit the scene it could be done, though it took a partially functional brain to do so. Why is this so difficult to grasp? And why are so many people so ignorant towards it?
At any rate, the only thing that changed is that people's ignorance was slapped out of their heads when A/E Perma could be run, because it's spam on recharge rather than tactical casting of copies, etc.
To be honest, I don't even know why I'm posting. I'll make the same argument I've made in every one of these whiny, 12 year old filled drama threads about an online economy being ruined and the regular people not having the ability to complete areas of a game. It's lame. Get over it. Prices have stabilized as much as stale content can maintain its value. GW is almost over. Then we can whine about GW2 instead. Oh wait...
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Dec 26, 2008, 09:11 AM // 09:11
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#128
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by [DE]
PS and SB are good, not imba.
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Liar, liar - pants on fire.
The PS mechanic is probably the worst "balanced" thing to happen to PvE.
And a [email protected] screaming balance in PvE.
Clearly you are playing the wrong game.
Fun is the name of the current game.
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Dec 26, 2008, 09:17 AM // 09:17
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#129
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by upier
Fun is the name of the current game.
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You sure 'bout that?
Any form of damage immunity has no reason to be in the game. There's no feasible argument for it except 'it benefits me'. Once again, this thread has devolved into the same bad arguments for why ridiculous pve imbalances should be left alone.
__________________
And the heavens shall tremble.
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